> I'm not sure why this is so difficult to find docs on -- or more likely >it's user error :-p -- but I have a 3D game that I'd like to use as little >lighting as necessary to keep the overhead low. Quite simply, if I could >just have an ambient light stay with the camera and light directly on what's >in front of it, then I'd be perfectly fine. But apparently ambient lights >don't support parent/child relationships and don't allow for specific >directions (beyond the default 8 in the property inspector). > Is there any easy way to solve this?
Yes, if you really mean ambient light. Select the 3D member in the cast, get info on it, and select white for the ambient color. From then on everything will be lit, without the need for any other lights. How bright things will look will depend on the shader's emissive and ambient rgb values, but that should get you started. -- [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
