hi there nic,
dankesch�n f�r die schnelle antwort .-))
i think for me the puppeting is necessary, coz i'm not using the score at
all. anything that's on the stage is just put there in lingo triggered by
user interactions. in other words the first 30-odd channels are all puppeted
and used to put various elements on the stage (pictures, text, buttons...).
when the user changes from one screen layout ("page") to the next the
sprites are all filled with a dummy (a 1x1 pixel / 8 bit bitmap member) in
order to clear away any unwanted leftovers and then they are filled with the
new elements for the next screen layout / page.
so far that way of going about things worked fine... could it be that
there's something wrong with my dummy that stays with the puppeted sprites??
i dont know... incompatible colour depths or something?
still guessing but closer to hiding under her table,
heike .-(
>Heike,
>
>Had another idea:
>
>Have you double checked the sprite puppeting? Is it REALLY necessary? I
found that it sometimes caused me more >trouble, because you need to be
careful as to when you set it to true or false. Try a small version of your
project (couple of >screens) without puppeting but with some alternative -
don't know how you structured your piece.
>
>guessing from your name we probably could discuss that in german was it not
fo this fab list!"
>
>cheers,
>Nik
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