It seems like you are thinking
Sound channels can have a volume setting whether or not any sound is
playing, so you can't check that property.
Why don't you use a flag?
--------------------
property toggleSoundOff
on beginSprite me
toggleSoundOff = 1
end
on mouseUp me
if toggleSoundOff = 1 then
sound(1).fadeTo( 1, 1000)
else
sound(1).fadeTo(255,1000)
end if
toggleSoundOff = NOT toggleSoundOff
end mouseUp me
--------------------
hth
-Buzz
At 12:54 PM -0500 3/25/02, you wrote:
>Trying to use the following attached to a sprite in a shock file to control
>audio -
>
>on mouseUp me
> if sound(1).volume > 1 then
> sound(1).fadeTo(1, 1000)
> else
> sound(1).fadeTo(255,1000)
> end if
>end mouseUp me
>
>does not seem to work, any ideas/suggestions/fixes will be greatly
>appreciated.
>
>TIA,
>
>Doug
>
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