Thanks James!
I have understood your suggestions, but I'm not quite sure how I can 
make the Alpha channel white, do I have to do it with Director or 
with another imaging software and how??
I have created a 32 bitmap graphic with Photoshop with color yellow 
then I have created an Alpha channel that I made white always with 
Photoshop then I have imported it inside Director and placed on the 
following sprite channel of the text member but it's only covering it 
and doesn't became transparent.

What am I doing wrong?

Thanks again

Teo



>\Teo Petralia <[EMAIL PROTECTED]> wrote:
>
>  > I'm trying to do an exercise where the user click on a word and
>  > that word and the previous one (usually but not necessarily is
>  > the previous one) is highlighted, then the user click on another
>  > word always in the same paragraph and that word+previous is
>  > highlighted too, I would like that all the clicked words remain
>  > highlighted and not only the recent one.
>
>Hi Teo,
>
>If you are going to need two separate highlights in the same block of text,
>you will not be able to use the hilite or selection keywords (for fields and
>text respectively).
>
>Instead, you can use Imaging Lingo, through a 32-bit bitmap member in a
>separate sprite.  Make the bitmap member the colour you want the hilite to
>appear in, and set its alpha channel to white.  The bitmap sprite will now
>be invisible.  If you set chunks of the alpha channel to grey, the hilite
>colour will appear at those spots, in a semi-transparent fashion.
>
>You'll find below a behavior that does this for a text member.  It expects
>to find a bitmap sprite in the following channel.
>
>Cheers,
>
>James
>
>
>----------------------------------------------------------------------------
>
>property mySprite     -- sprite(me.spriteNum)
>property myMember     -- Text member of mySprite
>property myLineHeight -- Assumes fixed line height
>--
>property myBitmap     -- Bitmap member in sprite in following channel
>
>
>on beginSprite(me)
>   mySprite = sprite(me.spriteNum)
>   myMember = mySprite.member
>
>   -- Assume fixed line height in myMember
>   myLineHeight = myMember.charPosToLoc(1).locV - 1
>
>   -- Prepare the bitmap member in the following sprite
>   tSprite           = sprite(me.spriteNum + 1)
>   tSprite.loc       = point(mySprite.left, mySprite.top)
>   myBitmap          = tSprite.member
>   tHilite           = image(mySprite.width, mySprite.height, 32)
>   tHilite.fill(tHilite.rect, rgb(0, 0, 255)) -- Blue hilite
>   tHilite.setAlpha(0)
>   tHilite.useAlpha  = TRUE
>   myBitmap.image    = tHilite
>   myBitmap.regPoint = point(0, 0)
>end beginSprite
>
>
>
>on mouseUp(me) -- Permanently hilites the word under the mouse
>   tWord  = mySprite.pointToWord(the mouseLoc)
>   tChar2 = myMember.text.word[1..tWord].char.count
>   tChar1 = tChar2 - myMember.text.word[tWord].char.count
>
>   tLoc1  = myMember.charPosToLoc(tChar1 + 1) - [0, myLineHeight]
>   tLoc2  = myMember.charPosToLoc(tChar2 + 1)
>
>   tRect  = rect(tLoc1, tLoc2)
>
>   tHilite = myBitmap.image.extractAlpha()
>   if tHilite.getPixel(tLoc1) = paletteIndex(0) then
>     -- Hilite the word
>     tColor = rgb(128, 128, 128) -- 50% transparency
>   else
>     -- A subsequent click removes the hilite
>     tColor = rgb(255, 255, 255)
>   end if
>
>   tHilite.fill(tRect, tColor)
>   myBitmap.image.setAlpha(tHilite)
>end mouseUp
>
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