Tom Hines wrote:

> What I'm getting at is what is the purpose of the 'on prepareFrame' handler when the 
>'on beginSprite' handler can be used in a frame script?
> Is the 'on beginSprite' handler meant to be used in a frame script? Or an 'on 
>prepareFrame' handler to be used in a sprite script for that matter?
>

Hey Tom,

You right that on beginsprite only fires once. When the sprite is first born onto the 
stage. This is a good place to run code to initialize the sprite. On beginsprite can 
be used with either frame scripts or on actual sprites.Same with the on prepareFrame, 
or on enter/exitFrame for
that matter. They aren't limited to being placed only in frame scripts. If you have a 
ball sitting on the stage and you want it to animate then drop a behaviour on it that 
uses on prepareFrame to execute the animation.

on prepareFrame me
    sprite(me.spriteNum).locH=sprite(me.spriteNum).locH+1
end

And again you can use a flag to turn the animation on and off. Have you experimented 
much with behaviours? Understand what properties are? If not read up on them, very 
powerful stuff.

HTH

Rob

[To remove yourself from this list, or to change to digest mode, go to 
http://www.penworks.com/lingo-l.cgi  To post messages to the list, email 
[EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for 
learning and helping with programming Lingo.  Thanks!]

Reply via email to