Howdy-Tzi wrote:

> At 11:28 -0500 03/31/2002, Colin Holgate wrote:
> I believe the utility speaks for itself. You get *three* possible 
> chances to update the frame status of a sprite on *every* screen refresh 
> (prepareFrame, enterFrame, exitFrame) instead of just one or two.


        I couldn�t find the source, but I think it was one of the guys from Intel 
who said -in the 3D Director-L list- that prepareFrame occurs first and 
then comes enterFrame and exitFrame at the same time... or something 
like enterFrame doesn�t execute when entering the new frame. Does make 
any sense at all?

        Anyway...under the hood may happend that, but the results in the practice 
like you say and very useful:

--movie script
on prepareFrame
   put 1
end

on enterFrame
   put 2
end

on exitFrame
   put 3
end

--message window
-- 1
-- 2
-- 3

Regards
-- 
Agust�n Mar�a Rodr�guez
http://cablemodem.fibertel.com.ar/agustinmr/ (en construcci�n)

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