Director guys,
    I'm currently producing a game using Shockwave 3D that will end up as a 
stand alone CD-ROM.  I'm shooting for both 3D card and non-3D card people, so 
I'm trying to watch speed issues very closely.
    I noticed that now we can use text members much like fields.  They can 
take input, and even have word wrap, etc.  Assuming the aethetics of either 
member are irrelevant, which would be faster and easier on the processing 
speed to use?  (Incidently, many of these input field/text members would 
share the stage with 3D objects while in play)

Thanks in advance,
    Darl
[To remove yourself from this list, or to change to digest mode, go to 
http://www.penworks.com/lingo-l.cgi  To post messages to the list, email 
[EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for 
learning and helping with programming Lingo.  Thanks!]

Reply via email to