> Does anyone have experiences/solutions/hints for using flash members
> in director.
> 
A few ^_^

1. Don't use too many Flash sprites. Each one launches an instance of
the Flash Asset Xtra. Chews up more RAM, slows things down.
2. Make your Flash sprites DTS when possible.
3. Slow the Director frame rate to a max of 4 fps, and make sure your
Flash sprites aren't set to lock step. This may seem counter-intuitive,
but every time Director advances a frame, it has to process
prepareFrame, enterFrame, and exitFrame events for every sprite. The
less often Director has to do this, the more time it has to devote to
Flash (or digital video or audio).
4. Set the idleHandlerPeriod to 0. This allows Director to process the
Flash Sprite more or less continuously during the idle period (the time
between enterFrame and exitFrame).
5. When your Flash sprites aren't active (animating), set the #static
property to TRUE in Lingo. Of course, you'll have to set it to FALSE
when you want the sprite to activate.
6. If you're really pressed for CPU cycles, take a bitmap of the Flash
sprite, put it on stage, then swap members when you want to activate the
sprite.

HTH.

Cordially,

Kerry Thompson
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