> Does anyone have experiences/solutions/hints for using flash members > in director. > A few ^_^
1. Don't use too many Flash sprites. Each one launches an instance of the Flash Asset Xtra. Chews up more RAM, slows things down. 2. Make your Flash sprites DTS when possible. 3. Slow the Director frame rate to a max of 4 fps, and make sure your Flash sprites aren't set to lock step. This may seem counter-intuitive, but every time Director advances a frame, it has to process prepareFrame, enterFrame, and exitFrame events for every sprite. The less often Director has to do this, the more time it has to devote to Flash (or digital video or audio). 4. Set the idleHandlerPeriod to 0. This allows Director to process the Flash Sprite more or less continuously during the idle period (the time between enterFrame and exitFrame). 5. When your Flash sprites aren't active (animating), set the #static property to TRUE in Lingo. Of course, you'll have to set it to FALSE when you want the sprite to activate. 6. If you're really pressed for CPU cycles, take a bitmap of the Flash sprite, put it on stage, then swap members when you want to activate the sprite. HTH. Cordially, Kerry Thompson [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
