At 01:05 PM 4/12/2002 -0500, you wrote:

>>>OK -- that's what's wrong. You're clicking Cast member number 250.
>>
>>If you say so.
>
>Umm, ... Um. No, not "If I say so"... my impression is that rather than 
>referencing sprite 250, you're speaking of Cast member number 250, which 
>is not the same thing. Is this in fact what's happening? If my 
>understanding is not correct, please clarify.



Sorry. That was not the mistake.


>>Now I  have another problem. The code  is such:
>>
>>when the screen first appears, some sprites are hidden. On clicking on a 
>>button, the said related sprite appears. And stays permanently on the screen.
>>
>>If only this was true.
>>
>>What  I see on my screen now:
>>
>>when I reach this screen, all the sprites are  visible.
>>
>>When I click on a sprite, the related sprite disappears. When I click on 
>>it  again, the related sprite appears.
>
>All right, and what you want to do is start out with given sprites *not* 
>being visible, correct?

Yes.


>You can add this behavior to those sprites you don't want to be visible:
>
>   on beginSprite me
>     sprite(me.spriteNum).visible = FALSE
>   END beginSprite
>
>   on endSprite me
>     sprite(me.spriteNum).visible = TRUE
>   END endSprite
>
>The above should allow any given sprite to not be visible when it first 
>loads. The other set of scripts should continue working in the same way 
>(by switching the other sprite's visibility on and off as a toggle).

I placed each sprite in a single frame. I attached  all the behaviors that 
you gave me. There was a frame  script. And, this time -  it worked.

Thank you.  I then added my rollover behavior and change cursor behavior 
and it still worked. All it required was the behavior above.

Thank you for being so patient. I appreciate your  taking the time and 
effort to solve my problem.

I've decided to buy your book.  If you are able to guide me so well, I 
think  *your* book will teach me even more....

Noelle


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