Hi,

 > I attach it to the sprite, in this case, the volume control button I 
have created.

 >>That sprite should be in Score channel 2. The "slider" bacground sprite 
would be in channel 1. The "channel reference" that the behavior >>asks 
about is for the sound playback. So if you have a sound playing in *sound* 
channel 1, that's what you'd set the behavior to affect as >>well.

 >>The simplest way to get this going owuld probably be to actually put a 
sound into channel 1 in the Score. You cna also use the >>puppetSound 
command, but for starters probably manually placing the sound is quickest.


But I can't place a  QT music file into the sound channel. Is this what you 
mean?


Noelle

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