Hi, > I attach it to the sprite, in this case, the volume control button I have created.
>>That sprite should be in Score channel 2. The "slider" bacground sprite would be in channel 1. The "channel reference" that the behavior >>asks about is for the sound playback. So if you have a sound playing in *sound* channel 1, that's what you'd set the behavior to affect as >>well. >>The simplest way to get this going owuld probably be to actually put a sound into channel 1 in the Score. You cna also use the >>puppetSound command, but for starters probably manually placing the sound is quickest. But I can't place a QT music file into the sound channel. Is this what you mean? Noelle [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
