>> The easiest way might be to use a puppetTempo command. You can take
>> it from 1 to 10,000
> 
> Nope, actually it goes to 30,000 now but, as the docs rather
> understate, "you couuld do this only with little animation and a very
> powerful machine" -- and since there is no Director for Cray
> available yet, I don't think it's an issue. ;)
> 
> At any rate you can certainly puppet way up there for the tempo of
> your movie, which should get your sprite moving pretty dang fast.

Easy, sure. Seems pretty arbitrary, though, depending on the system. At the
very least, take a framerate poll up front so you can adjust to different
systems and then puppet (old school). But, why bother when Dir now has a
timeout object built in? Let your timeout object drive the animation, and
let your slider control the period of the timeout.

-2 centavos,
Kurt

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