>> The easiest way might be to use a puppetTempo command. You can take >> it from 1 to 10,000 > > Nope, actually it goes to 30,000 now but, as the docs rather > understate, "you couuld do this only with little animation and a very > powerful machine" -- and since there is no Director for Cray > available yet, I don't think it's an issue. ;) > > At any rate you can certainly puppet way up there for the tempo of > your movie, which should get your sprite moving pretty dang fast.
Easy, sure. Seems pretty arbitrary, though, depending on the system. At the very least, take a framerate poll up front so you can adjust to different systems and then puppet (old school). But, why bother when Dir now has a timeout object built in? Let your timeout object drive the animation, and let your slider control the period of the timeout. -2 centavos, Kurt [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
