Nmuta Jones wrote:
> Extremely cool.
I know ;) And there are a lot of other demos too, unhopefully not with
code though.
> I suppose, after I render my 6 images from my 3D environments and plop
> them into this thing, I would have to finally take the plunge and really
> learn Director 3D in order to put "hotspots" into the environment.
Yes. It�s not that hard (at least that part). You can create some
primitives (planes, boxes, spheres, etc...) to make that hotspots and
put them inside the skybox (they should be invisible in that case) and
use modelUnderRay to detect wich one was under the mouse (when clicked
or not).
You can also may put the hotspots outside the skybox and use
modelsUnderRay to detect the second model under the mouse (the first one
is the box with the textures). Just a quick idea of how to acomplish
these things or at least one way of doing it. By the way... Barry did
all this with Director 7 or 8 for Volkswagen (I can�t find the link
right now). Well, I cant even remember if they were hotspots or just
lights turning on/off. Anyway... great stuff.
> I may need to hire someone like grimm to help me with the steepest
> curves! ;|
Or me! I�ve passed you the link!!! ;)
> Thanks Agust�n Mar�a Rodr�guez
> and others for the link.
You�re welcome. If you have doubts about this topics, just ask... just
ask Barry how to solve them :)
Bye, y�all have a nice weekend!
--
Agust�n Mar�a Rodr�guez
http://cablemodem.fibertel.com.ar/agustinmr/ (en construcci�n)
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