one thing to do is add an enterframe script, and check if the mouse is
already down when entering the frame:
on enterFrame me
if the mouseDown then
if the mouseH > oldMousePos then
go to the frame+1
else
go to the frame-1
end if
end if
end
and actually, i'd put that inner if/then/else clause into its own method
and call it from mousedown AND enterFrame.
and don't you want to be resetting oldMousePos every frame?
--bhakti
Kevin McCarthy wrote:
>
> I got the code below to work, but I need it to update on click and drag,
> or I think it might be stilldown I need to use but am not sure.
> Can anyone point me in the right direction.
>
> -KEV-
>
> property oldMousePos,
> on beginsprite me
> oldMousePos=333
> end
>
> on exitFrame me
> go to the frame
> --put the mouseH
> --put oldMousePos
> end
>
> on mousedown
>
> if the mouseH > oldMousePos then
>
> go to the frame+1
> else if the mouseH < oldMousePos then
> go to the frame-1
> else
>
> end if
> end if
>
> end mousedown
> end
>
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