i'd created a behaviour which going to be attached to a sprite on stage. 
however, it seems to be buggy at the moment. how can i get rid the 
"blinking" effect?

im a newbie in lingo scripting and moreover, i am an art student and don't 
have any basic understanding in programming. can anyone tell how a repeat 
and conditional testing command work? many thanx.  --FOO SKI


=============================
=============================


property mySprite, increment


on beginsprite me
  mySprite = sprite(me.spritenum)
  increment = 5
  mySprite.height = 30
  mySprite.width = 30
end




on mouseWithin me
  mySprite.blend = mySprite.blend - increment

  if mySprite.blend = 20 then
    put "blend 20"
    mySprite.blend = 2
  end if


  mySprite.height = mySprite.height + increment
  mySprite.width = mySprite.width + increment

  if mySprite.height = 100 then
    increment = increment * -1
  end if
end




on exitframe me
  if mySprite.height < 30 then
    mySprite.height = 30
    mySprite.width = 30
  end if

  if mySprite.blend = 20 then
    mySprite.blend = 20
  end if
end


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