Puppetsounds do seem to be the best way to play sounds for events, like impact, etc. But remember, heck the sound itself for any deadspace/cuttoffs, and if you trigger one sound in one channel, puppet the next one in the next so the first doesn't get cut off. When I did the marvel comics years ago, I stayed with only 4 sound channels; 2 would be the long padded background sounds (I used bits of smaller sounds with the same bpm and then would just fade between them) -- the other two channels would be for impacts/effect one-offs.
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