Puppetsounds do seem to be the best way to play sounds for events, like 
impact, etc. But remember, heck the sound itself for any 
deadspace/cuttoffs, and if you trigger one sound in one channel, puppet 
the next one in the next so the first doesn't get cut off. When I did the 
marvel comics years ago, I stayed with only 4 sound channels; 2 would be 
the long padded background sounds (I used bits of smaller sounds with the 
same bpm and then would just fade between them) -- the other two channels 
would be for impacts/effect one-offs.

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