At 12:22 -0400 06/12/2002, Garman 222 Herigstad wrote:
>Needing to rebuild the movie over and over (for whatever client reasons)
>seems to be the norm for this project as the content is being developed as
>the director files are being worked on. As it looks now, this procedure
>will repeat itself a few more time.
Ouch. That can be tough all right.
You can help yourself along a little bit by using linked media,
rather than hard-importing Cast. To do that you'd have some external
folder whose position, relative to your Director movie, would never
change; then you'd place into that your sounds, videos, Flash files,
images, etc.
When you create and place those items on the Stage, you'd import them
as linked references rather than pulling them into the Cast directly.
That way, whenever the client wanted a change, you could simply
switch out the file in the media folder with a modified version using
the same name. Next time the movie ran the new media asset would
(theoretically) be the one to appear onscreen -- no coding required
at all.
If you also had items of varying dimension, you could easily add
behaviors that, on beginSprite, would calculate the dimensions of the
member, then position the sprite appropriately.
--
Warren Ockrassa | http://www.nightwares.com/
Director help | Free files | Sample chapters | Freelance | Consulting
Author | Director 8.5 Shockwave Studio: A Beginner's Guide
Published by Osborne/McGraw-Hill
http://shop.osborne.com/cgi-bin/osborne/0072195622.html
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