> let say there is an sentence wich has open spaces where the user
> has to fill
> in one word.
> after he or she has done this, the enter/return key is pressed and the
> content is checked.
> if the content (the word wich was filled in) is wrong the space must be
> empty again.
> if the content is right the it should go to another editable text member.

The trick is filtering key input for ENTER/RETURN and setting the
keyBoardFocusSprite.
Some variation on the below should work as a starting point.

on keyDown me
  if (the keyCode = 34) then
    stopEvent
    -- validate content (word?) entered
    if contentIsOK then
      the keboardFocusSprite = "theNextTextFieldSpriteNumber"
    else
      sprite(me.spriteNum).member.text = ""
    end if
  else
    pass
  end if
end

HTH,
-Sean.

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