>Here's a simple handler that makes a number of assumptions (simple inks, no
>skew or rotation, text member .boxType, no overlapping sprites, ...), so you
>will have to adapt it to suit your project.


I must look up 'simple' later.

Here's a different approach, that may not even work. How about just 
setting the drawrect of the stage to twice as much? Text members and 
Flash members will improve their resolutions when you do that, and 
then you would print the stage, and reset the drawrect again.

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