>Here's a simple handler that makes a number of assumptions (simple inks, no >skew or rotation, text member .boxType, no overlapping sprites, ...), so you >will have to adapt it to suit your project.
I must look up 'simple' later. Here's a different approach, that may not even work. How about just setting the drawrect of the stage to twice as much? Text members and Flash members will improve their resolutions when you do that, and then you would print the stage, and reset the drawrect again. [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
