At 20:22 Uhr -0400 02.07.2002, [EMAIL PROTECTED] wrote:
>It seems like this should be easy, but I must just be missing it somewhere. 
>How can I "measure" the real world size of a mesh?  Is there some way to get
>the lenght, width, and height of it?  (I know you can for primitives, but
>there doesn't seem to be anything for meshes)

no there isn't.
you'll have to repeat through the vertexlist and find the minimum and 
maximum coordinates with lingo to get something like a 'bounding box' 
for a mesh.
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