>Once again, don't sweat me - director-online comes to the rescue...
>
>But in terms of flipping a sprite's member and scaling the new member to fit
>vs imaging lingo - what's usually faster? Does imaging lingo take a hit on
>ram? Just curious...k

You would flip and scale the sprite, not the member, and it should be 
pretty fast, no need to use imaging lingo.

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