>Once again, don't sweat me - director-online comes to the rescue... > >But in terms of flipping a sprite's member and scaling the new member to fit >vs imaging lingo - what's usually faster? Does imaging lingo take a hit on >ram? Just curious...k
You would flip and scale the sprite, not the member, and it should be pretty fast, no need to use imaging lingo. [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
