Hi Luke, > The > server shouldn't be restarted at any point, so the milliseconds will > overflow. I've been using (the systemDate).seconds on the server > without any problems (I don't need millisecond accuracy).
Thank you very much for the tip, but in this case I need the milliseconds accuracy (in fact I get the timeStamp in smus message regularly to get the difference between my local 'the milliseconds' and the server/movie timeStamp to have a way to synchronize my movies (it's a pseudo-real-time game) this way the game clocks of the different players are very well synchronized. (that's why I fear the timeStamp wraping to break this... but as games are never more than 5 minutes lenght the messing up will be minimal) cheers, .s�b [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
