At 16:56 Uhr +0200 28.07.2002, Therese wrote:
>hi list.
>
>Ive run into some trouble that concerns spotlights and large lowpoly 
>objects. It appears as when I
>animate a spotlight over the low poly object the light just flickers 
>as it crosses the polygons,
>and sometimes it inst visible at all. As long as the spot shines on 
>places on the object where there are
>smaller plygons it has som effect, but as it moves over the large 
>ones it flickers and goes out.
>I wonder if the light gets evened out all over the polygon, so that 
>large polygons wont recieve a
>light spot but the wholoe polygon get a little brighter. .....
>so how can i create a lightspot on the large polygon???
>
>I dont know how director treats the lights in these matters, so if 
>anyone knows how i can override
>this problem id appriciate it.

there's a spotlight property called spotdecay.
try it with spotdecay = true
it should help to a certain degree, but if it isn't enough, then your 
only way is to raise the poly count. either when building the model 
or by applying the sds modifier, which raises the polycount also.
-- 

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a�ex
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