You'd get the same effect with a mouseDown event if you only put a
mouseDown event on the bottom sprite. The mouseDown would work even
where the bottom sprite is obscured by the top one. You need to have the
top sprite trap the event you are interested in so it doesn't leak
through to the bottom. So in your case you'll need to attach a trapping
behaviour to the top sprite, something like
on beginSprite me
sprite(me.spriteNum).cursor=-1
end
on mouseDown me
nothing
end
on mouseUp me
nothing
end
on mouse... etc.
g r i m m w e r k s wrote:
> What the hell? I just put 2 shapes on stage - the same member. One had
>
> on beginsprite me
> sprite(me.spritenum).cursor = 280
> end
>
> I put this hidden under the other shape. The cursor changed to the hand even
> though the sprite was obscurred by the top shape.
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