You'd get the same effect with a mouseDown event if you only put a 
mouseDown event on the bottom sprite. The mouseDown would work even 
where the bottom sprite is obscured by the top one. You need to have the 
top sprite trap the event you are interested in so it doesn't leak 
through to the bottom. So in your case you'll need to attach a trapping 
behaviour to the top sprite, something like

on beginSprite me
        sprite(me.spriteNum).cursor=-1
end

on mouseDown me
        nothing
end

on mouseUp me
        nothing
end

on mouse... etc.

g r i m m w e r k s wrote:

> What the hell? I just put 2 shapes on stage  - the same member. One had
> 
> on beginsprite me
>     sprite(me.spritenum).cursor = 280
> end
> 
> I put this hidden under the other shape. The cursor changed to the hand even
> though the sprite was obscurred by the top shape.


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