There are a few differences between the two methods:

if you need 'Contract White Space = OFF', then you must use 
importFileInto with that param specified (.filename doesn't support 
it)

however, importFileInto will use more memory because it does a 'whole' import.

Also, if you're going to use .filename, then it's best to leave a 
placheholder linked member at the bit depth that you want, or else 
everything will end up at the current monitor depth.  One can 
duplicate the single placeholder as needed for more members ....

hth

-Buzz

At 2:11 PM -0500 8/16/02, you wrote:
>On Friday, August 16, 2002, at 01:29 PM, g r i m m w e r k s wrote:
>
>>Is it better to have a fake image that I copy and link that one rather than
>>create a new bitmap for each one?
>
>I don't believe that would make any difference as far as size is concerned.
>
>>Or is there just a way -- is it
>>importfileinto- to bring an image into the cast without having a fake bitmap
>>there first?
>
>That will work, but I'd use it only if you're planning to 
>permanently add these files to your Cast. If it's running from 
>within a projector (not in an external cast), you won't get any 
>benefit from using importFileInto over member.fileName.
>
>
>              Warren Ockrassa | http://www.nightwares.com/
>  Director help | Free files | Sample chapters | Freelance | Consulting
>        Author | Director 8.5 Shockwave Studio: A Beginner's Guide
>                    Published by Osborne/McGraw-Hill
>        http://shop.osborne.com/cgi-bin/osborne/0072195622.html
>
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