Sorry to beat a dead horse but here's what I'm trying to do...
On the screen I have 5 words that are scrambled
The user has to type in the correct word.
Something like this...
Zelyana _ _ _ _ _ _ _ (Analyze)
Nifeed _ _ _ _ _ _ (Define)
Fusifx _ _ _ _ _ _ (Suffix)
Fiodmy _ _ _ _ _ _ (Modify)
Weolv _ _ _ _ _ (Vowel)
In sprites 15 to 19, I have a text cast member that is for the user's
answers.
In sprites 21 to 25, I have the answers (also text fields) set off the
stage.
I am trying to have one script to apply to each of the 5 text cast
members that are for user input.
I have come up with this...
global gAnswer
global gEntryText
global gCount
global gKeyCount
global gKey
global gAnswerText
global gUserInput
global gMatch
on beginSprite me
sprite(the currentSpriteNum).member.text = ""
gAnswer = sprite(the currentSpriteNum + 6).member.name
gEntryText = sprite(the currentSpriteNum).member.name
gCount = gAnswer.length
gKeyCount = 0
gMatch = 0
end
on keyDown me
gKey = "abcdefghijklmnopqrstuvwxyz"
case (the keyCode) of
51:
delete the last char of member(gEntryText)
if gKeyCount = 0 then
nothing
else
gKeyCount = gKeyCount - 1
end if
117:
delete the last char of member(gEntryText)
if gKeyCount = 0 then
nothing
else
gKeyCount = gKeyCount - 1
end if
otherwise:
if gKey contains the key then
gKeyCount = gKeyCount + 1
pass
end if
end case
end
on keyUp me
gMatch = 0
repeat with x = gUserInput.length down to 1
if char x of gUserInput = char x of gAnswerText then
gMatch = gMatch + 1
end if
end repeat
end
on exitFrame me
gUserInput = member(gEntryText).text
gAnswerText = member(gAnswer).text
if gAnswer = gUserInput then
if char gKeyCount of gUserInput = char gKeyCount of gAnswerText and
gMatch = gKeyCount then
member(gEntryText).color = rgb(0, 0, 255)
else
member(gEntryText).color = rgb(0, 0, 0)
end if
sprite(the currentSpriteNum + 1).editable = TRUE
else
if char gKeyCount of gUserInput = char gKeyCount of gAnswerText and
gMatch = gKeyCount then
member(gEntryText).color = rgb(0, 0, 255)
else
member(gEntryText).color = rgb(0, 0, 0)
end if
end if
end
__________________________
The problem with this is if I apply it to all 5 answer sprites, the
cursor is planted on the last sprite. I know this is because of the
exitFrame script, but I am wondering how to alter this so that doesn't
happen. Any suggestions? By the way, this works great if the script is
applied to only one sprite.
Sharon Moeller
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