HERE's the behaviour from Tabuleiro that is used with their
'DirectMediaXtra', but it should work with any video.
Josh
-- DirectMediaXtra Time Slider
-- based on the Video Time Slider from the behavior library version 1.1
-- requires an 'extent' cast member that limits the range the slider
'slides'
-- controls the currenttime of a DirectMediaXtra sprite,
-- if the sprite is playing the slider moves automatically
property pDuration, pMovieTime, VideoSprite
property extentSprite
property hiliteMember -- looks like the handle plus hilite graphics
-- also holds the member of handle while hilited
property tracking
property newLocH
property newLocV
property dynamic -- if true and sending true, sends value while tracking
property min, max -- the range the slider maps to
property valrange -- the difference of max and min, set on begin
property minScreen, maxScreen -- calculated from the screen coords of the
extent
property currentScreenVal -- the data point in screen coords, set in
tracking
property extentlength -- in screen coords, set on begin
property CurrentVal
on getPropertyDescriptionList
if the currentspritenum = 0 then
set memdefault = 0
else
set memref = the member of sprite the currentspritenum
set memdefault = member (the membernum of member memref + 1)
end if
set description = [:]
addprop description, #VideoSprite, [#default: 1, #format:#integer,
#comment: "Video Sprite:"]
addprop description, #extentSprite, [#default: 1, #format:#integer,
#comment: "Extent Sprite:"]
addprop description, #hiliteMember, [#default: memdefault ,
#format:#graphic,#comment: "Hilite Member:"]
addprop description, #dynamic, [#default: 1, #format:#boolean,#comment:
"Dynamic:"]
return description
end
on getBehaviorDescription
return "Drag to slider 'handle' to enable control of video play time.
Requires additional 'extent' member which limits the handle travel range." &
RETURN & "PARAMETERS:" & RETURN & "� Video Sprite - Enter the number of
sprite channel in which video is displayed." & RETURN & "� Extent Sprite -
Enter the number of sprite channel that contains the 'extent' sprite." &
RETURN & "� Hilite Member - Member to display while handle is being
dragged." & RETURN & "� Dynamic - If set, video time will be updated while
handle is dragged, else when handle is released."
end
on compute_val me
-- relies on tracking to update the currentScreenVal (different for Hor,
Vert)
set val = 0.0
set val = float(the currentScreenVal of me) / float (the extentlength of
me)
set val = val * the valrange of me
set val = val + the min of me
return val
end
on send_the_val me, val
-- sets the digital video time to the val * paramter {0 - movieduration}
set pMovieTime = val * pDuration
videoseek(sprite VideoSprite, pMovieTime)
end
on beginSprite me
set pDuration = the duration of sprite VideoSprite
set the min of me = 0.0
set the max of me = 1.0
--
set handle = the spritenum of me
set the tracking of me = FALSE
set the newLocH of me = the locH of sprite handle
set the newLocV of me = the locV of sprite handle
set the newLocV of me = the locV of sprite the extentSprite of me
set the minScreen of me = the left of sprite the extentSprite of me
set the maxScreen of me = the right of sprite the extentSprite of me
set the locH of sprite handle to the newLocH of me
set the locV of sprite handle to the newLocV of me
set the valrange of me = the max of me - the min of me
set the extentlength of me = the maxScreen of me - the minScreen of me
end
on prepareFrame me
-- limits motion of handle to extents of extentSprite
-- and locks the handle to the track of the extentSprite
if tracking then
set handle = the spriteNum of me
set extent = the extentSprite of me
set the newLocH of me = the mouseH
set the newLocV of me = the locV of sprite extent
if the newLocH of me < the left of sprite extent then
set the newLocH of me = the left of sprite extent
end if
if the newLocH of me > the right of sprite extent then
set the newLocH of me = the right of sprite extent
end if
set the currentScreenVal of me = the newLocH of me - the minScreen of me
set the locH of sprite handle to the newLocH of me
set the locV of sprite handle to the newLocV of me
if the dynamic of me then
send_the_val me, compute_val (me)
end if
else -- end if tracking, control slider position by movieTime
if (float(pDuration)=0) then
set pDuration = the duration of sprite VideoSprite
end if
if (float(pDuration)<>0) then
set x = float(the currenttime of sprite VideoSprite)/ float(pDuration)
end if
set handle = the spriteNum of me
set extent = the extentSprite of me
set ScreenX = the left of sprite extent + (x * (the right of sprite
extent - the left of sprite extent))
set the newLocH of me = screenX
set the newLocV of me = the locV of sprite extent
if the newLocH of me < the left of sprite extent then
set the newLocH of me = the left of sprite extent
end if
if the newLocH of me > the right of sprite extent then
set the newLocH of me = the right of sprite extent
end if
set the currentScreenVal of me = the newLocH of me - the minScreen of me
set the locH of sprite handle to the newLocH of me
set the locV of sprite handle to the newLocV of me
end if
end
on mouseDown me
set tracking = TRUE
set temp = the member of sprite the spritenum of me
set the member of sprite the spritenum of me = member the hiliteMember of
me
set the hiliteMember of me = temp
end
on mouseUp me
set tracking = FALSE
set temp = the member of sprite the spritenum of me
set the member of sprite the spritenum of me = member the hiliteMember of
me
set the hiliteMember of me = temp
end
on mouseUpOutside me
set tracking = FALSE
set temp = the member of sprite the spritenum of me
set the member of sprite the spritenum of me = member the hiliteMember of
me
set the hiliteMember of me = temp
end
> Hello list, would anyone be able to provide me with some information about
> slider controls?
>
> I have a slider bar and the knob which works fine if I the user slides it
> along. (changing the movietime) But I also want the knob to move along the
> slider bar in synchronize with the digital movie when the movie is playing
> on it's own?
>
> thanks
>
>
> Elvin.
>
>
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>
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