On Friday, October 18, 2002, at 11:32 AM, Sharon Moeller wrote:
I suspect it has to do with the fontStyle command, which doesn't deal with strings. fontStyl;e returns a list of symbols.CurrentWord never equals anything. Why?
Try this instead.
on mouseDown me -- mouseUp might be better, but what the hey
nMW = the mouseWord
-- it's preferable to break your if...then statements across multiple lines
if nMW < 1 then
exit
end if
lFontStyle = sprite(me.spriteNum).member.word[nMW].fontStyle
-- here we see if #underline happens to be in the fontstyle list
if getOne ( lFontStyle, #underline ) > 0 then
currentWord = sprite(me.spriteNum).member.word[nMW]
end if
END
Warren Ockrassa | http://www.nightwares.com/
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Author | Director 8.5 Shockwave Studio: A Beginner's Guide
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http://shop.osborne.com/cgi-bin/osborne/0072195622.html
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