Hey Colin - strangely enough that's pretty much the way I'm doing it:
pActiveHit = false
sprite(1).cursor = -1
if pReady then
repeat with i = 1 to pHits.count
if inside(the mouseLoc, pHits[i].area) then
pMLoc = the mouseLoc
pActiveHit = i
sprite(1).cursor = 280
exit repeat
end if
end repeat
hmmm...
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