Hey Colin - strangely enough that's pretty much the way I'm doing it:

 pActiveHit = false
      sprite(1).cursor = -1
      if pReady then
        repeat with i = 1 to pHits.count
          if inside(the mouseLoc, pHits[i].area) then
            pMLoc = the mouseLoc
            pActiveHit = i
            sprite(1).cursor = 280
            exit repeat
            
          end if
        end repeat 

hmmm...

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