Jamie Dyer escribi�:
> This doesn't allow me to move the camera along a path, who would I do
this? I want to be able to draw a path in my 3d program then attach and
animate the camera along it using lingo.
You didn�t said before that you wanted to do the path in your 3D
program... otherwise, I wouldn�t gave you the spline algorithm ;) Well,
as you probably have realized, you can�t export camera�s path to Director.
One way of doing what you want would be applying the path to any model
(plane, whatever) in your 3D app and then in Director applying model�s
position to camera and making camera pointing at some other node doing this:
--behavior on 3D scene
property pSprite, pCamera, pDummie
on beginSprite me
pSprite = sprite(me.spriteNum)
pCamera = pSprite.camera
pDummie = pSprite.member.model("dummie with path")
end
on enterFrame me
pCamera.transform.position = pDummie.transform.position
pCamera.pointAt(*someNode*)
end
HTH
--
Agust�n Mar�a Rodr�guez | [EMAIL PROTECTED] | www.OnWine.com.ar
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- <lingo-l> wd3 file to director Jamie Dyer
- Re: <lingo-l> wd3 file to director Agust�n Mar�a Rodr�guez
- <lingo-l> DirectMediaXtra Screengra... Ben Wakeford
- RE: <lingo-l> wd3 file to director Jamie Dyer
- Re: <lingo-l> camera spline movemen... Agust�n Mar�a Rodr�guez
- RE: <lingo-l> wd3 file to director Buzz Kettles
- RE: <lingo-l> wd3 file to director Jamie Dyer
- RE: <lingo-l> wd3 file to director Agust�n Mar�a Rodr�guez
- RE: <lingo-l> wd3 file to director Buzz Kettles
- RE: <lingo-l> wd3 file to director Jamie Dyer
- RE: <lingo-l> wd3 file to director Buzz Kettles
