but you can add scripts to sprites on the fly w/ something like:
y= new (script "newScript")
sprite(me.spriteNum).scriptInstanceList.add(y)
where newScript holds the unique behaviors that you want to add....
but, w/out hand written code, the scripts won't be dependent on each other
-e
Irv Kalb wrote:
Only one. There is just a single "ancestor" keyword.
You can really "nest" ancestor scripts, but an ancestor script can set
its own ancestor, etc. But it sounds like you are looking for
multiple inheritance - and Lingo does not allow that.
Irv
At 4:24 PM +0000 10/28/02, Jamie Dyer wrote:
Is it possible to have more than 1 ancestor script?
e.g.
me.ancestor1 = new(script "blah")
me.ancestor2 = new(script "blah2")
I know that you can nest ancestor scripts but this is not what I
want. What I want to do it to have a library of scripts and then add
them to other scripts as and when needed.
Cheers
JamieD
--
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
m u t a n t
m e d i a > solutions for success
Evan Adelman | 917.916.7378 | 598 Broadway NY NY 10012
[EMAIL PROTECTED] <mailto:evan@;mutantmedia.com> | www.mutantmedia.com
<http://www.mutantmedia.com>
[To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]