The image resolution isn't different between the member and the resulting
texture, but when it's mapped on a surface, it's most likely interpolated as
it's fitted to the shape, and interpolation will result in a slightly
fuzzier image.  How is this being mapped?  On a cube, correct?  Does it look
stretched on several sides or just on one?

Charlie Fiskeaux II
Media Designer
The Creative Group
www.cre8tivegroup.com
859/858-9054x29


----- Original Message -----
From: "Ya-Chun Lin" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, November 20, 2002 2:36 PM
Subject: Re: <lingo-l> 3D camera question


Hi! Charlie,
I tried different textureMode settings, but  no difference made... I
enlarged the texture and it kinda fixed the problem. It's so weird that the
image resolution is different between the original castmember and texture
created by the same castmember. Am I missing something here about creating
new texture from castmember?

Yachun =)
> Message: 6
> From: "Charlie Fiskeaux II" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Subject: Re: <lingo-l> 3D camera question
> Date: Mon, 18 Nov 2002 17:07:04 -0500
> Reply-To: [EMAIL PROTECTED]
>
> It might be the mapping style of your texture, try changing the
textureMode
> of your shader.
>
> Charlie Fiskeaux II
> Media Designer
> The Creative Group
> www.cre8tivegroup.com
> 859/858-9054x29
>
>


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