Any ideas? I do need to use the soundlevel command because the project uses
all 8 soundchannels and much of the sound is interactive.
Don't use soundlevel. It should work on a Mac ok, but Windows has several sound mixer channels, so who knows what would happen.

The better choice is to set the volume of sound, and the volume of sprite in the case of the QuickTime movie. You can still use your current slider, only instead of using 0 - 7, scale that to 0 - 255, and always set the volume of new sounds or videos based on that value before playing them.

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