On Thursday, December 12, 2002, at 10:34 AM, Fabrice Closier wrote:

i compose an image in order to save/print it. it works if all the members are the way they are.
now i want to use/paste a textfield rotated on a bitmap, for example the side of a book. the text is 90 dg rotated and the image is still the same as cover,
the problem is that the text field sprite is rotated, the member remains the same: unrotated. Then i use the member("xxx").image to build the new image.
I guess I'm still not clear on what's wrong with using 3D then. You should be able to map your image (text and all) to a book-shaped 3D object, after which your user should be able to rotate it any way desired and then print it as part of a general stage image grab.

Maybe not, though. But as you mention specifically that the user is to drag or rotate items to place them on the 'cover' anyway, I might really think about doing that. It could turn out pretty cool.


Warren Ockrassa | http://www.nightwares.com/
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