On Thursday, December 12, 2002, at 10:34 AM, Fabrice Closier wrote:
i compose an image in order to save/print it. it works if all the members are the way they are.I guess I'm still not clear on what's wrong with using 3D then. You should be able to map your image (text and all) to a book-shaped 3D object, after which your user should be able to rotate it any way desired and then print it as part of a general stage image grab.
now i want to use/paste a textfield rotated on a bitmap, for example the side of a book. the text is 90 dg rotated and the image is still the same as cover,
the problem is that the text field sprite is rotated, the member remains the same: unrotated. Then i use the member("xxx").image to build the new image.
Maybe not, though. But as you mention specifically that the user is to drag or rotate items to place them on the 'cover' anyway, I might really think about doing that. It could turn out pretty cool.
Warren Ockrassa | http://www.nightwares.com/
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