Hi Kurt I know I'm coming in late on this thread, but if you're doing a text based cascading menu then why not use a single text member. Here's a rough example of what I mean based on something from an old project.
http://members.optusnet.com.au/~johnjaq/h_menu_demo/ There are three sprites - the menu, the box & the line. The menu is parsed from an xml format #field. the text member formatting is highly customisable. Doing a shadow would be easy. hth johnAq on 20/12/02 2:18 AM, [EMAIL PROTECTED] at [EMAIL PROTECTED] wrote: > > Specifically, I'm looping through the data from an xml doc, and > building cascading menus from it (drop each menu item into a text > member, grab the image, copy away, store the dest rect and relevant > info for mousing stuff). Since the menu panels overlay the other stuff > on screen, I thought it would look nice to have a drop shadow beneath > the panels. And it does... except now there are nice big holes around > the menu text. > [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
