Sorry people. Been going through hell past few days. Just wrapped things
off.

I recreated the drawing engine using imaging lingo from ground up and found
that it really screams! Thanks people. We had a small pilot done at the
boss's request using sprites, but the object management was simply not that
intuitive (81 sprites???!!! Are you freakin' nuts??!) . We never got to
actually testing the speed fully.

Thanks Jakob for pointing out the timeout leak. I still didn't get around
to fooling with memory management though. Maybe another time. Things are
still a trifle slower than we'd like, but it's better than before. I could
even throw in some more gee-whiz stuff...fading digits in
timers...sounds...all that jazz.

Pranav Negandhi
Software Engineering
Learnet India Limited, Mumbai.
Phone: 91-22-859 8042 Ext: 316
http://www.learnetindia.com



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