Thank you very much for the reply (Brad)
yes, it helps.
Actually I'm trying to make like a language learning presentation where
students can hear the pronunciation of words listed.
Now I just have to familiarize myself with this OOP - new(type,castLib)
because I'm relatively new to this area.
So..., I can create a text member and I only need to create it once
(although I will use it again and again - am I correct?)
Then I can put the content of the text member by retriving info from the
PropertyList,
now...I'm not quite sure with the explaination below:
> Assign to a sprite location via puppetsprite(channel,true/false)
> eg.myPuppet=puppetsprite 100, 1
> myPuppet.member=myText
> If you have a lot of words that yiou want to put on screen then use a
repeat
> loop and set the loc of the puppet sprite
> You can reuse the same member though by simply referencing the
> member("myText").text=some value
would you mind explaining alittle bit more, please?
Thanks again!
Regards,
Uni
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