hi, imaging lingo gurus out there
i�m trying to simulate the effect of an image that goes in and out of focus
according to the lens position on a telescope. you can see it at
http://planeta.terra.com.br/arte/quixada/mast/tele.htm. the problem is that
the image must be rounded, and when the blur effect takes place, it spreads
in order to take the whole rectangular area of the image, disregarding the
alpha channel of the original bitmap.
i tried to put a mask (the background with a hole in the middle) above the
blured sprite, but it seems that the effect is kinda "direct to stage". is
there a way to constrain the blur effect on a circular area, or prevent it
to happen on an alpha channel area?
thanks a lot,
q
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