doesn't Jeremy's code below, and the concept submitted by Tab require that a sprite be present in the frame channel before it will work?
No. Puppet a sprite on an empty channel, set the sprite's member, ink, loc and so on, slap code onto it as necessary and off you go.
Warren Ockrassa | http://www.nightwares.com/ Director help | Free files | Sample chapters | Freelance | Consulting Author | Director 8.5 Shockwave Studio: A Beginner's Guide Published by Osborne/McGraw-Hill http://shop.osborne.com/cgi-bin/osborne/0072195622.html
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