Speed tesst.. !!
One two three seconds...
"send"

> 
> 
> I thought the question was, "is code after 'go movie' executed or ignored?"
> 
> There are lots of traps, including if you change frames while executing a
> script from a sprite in a previous frame, but the question here was simply
> "do you get to the code?" and that's easily tested.  Probably in less time
> than it takes to post an email, even.
> 
> 
> At 12:38 PM 3/5/03, Howdy-Tzi wrote:
>> On Wednesday, Mar 5, 2003, at 10:47 America/Chicago, Tab Julius wrote:
>> 
>>> The best way to learn is hands-on experimentation.
>>> 
>>> The alert box is your friend.
>>> 
>>> Just try:
>>> 
>>> on mouseUp
>>>   go movie "blah"
>>>   alert "After go movie I'm still here"
>>> end
>>> 
>>> And see what happens.
>> 
>> But an alert call is a one-liner, not a pointer into another handler. The
>> equivalent for Joshua's question might be:
>> 
>>   on mouseUp
>>     go movie whatever
>>     doThis()
>>   end
>> 
>>   on doThis
>>     alert "What do you want?"
>>   end
>> 
>> My experience has been that calling out to other handlers (in one script)
>> after movie navigation events have taken place (if the second movie
>> doesn't have that script) can result in some unhappy mojo, such as crashes.
>> 
>> -- WthmO
> 
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