Hi Charlie,

On a related note (and to further muddy the waters) I found out yesterday
that if I have a sprite ref in my object window and I am looking at the
scriptinstancelist of a sprite, weird things can start to happen if your
movie terminates with a script error or something... Like, sprite numbers
being reassigned and director not knowing which scripts are assigned to a
sprite. One time I started replaying my movie, and the background for the
navigation started scaling instead of the loading bar. If I don't look at
scriptinstancelist, it doesn't happen. Anybody else seen this?

~Mathew

----- Original Message -----
From: "Charlie Fiskeaux II" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, March 18, 2003 10:18 AM
Subject: Re: <lingo-l> object inspector window


> I have a related question; how is the object inspector used to watch
> variables when the movie is running?  I know to see the inside of a 3D
> member I have to drag it to the object inspector, but I can't find
> information anywhere on how to use the object inspector to watch variables
> and such.  How is this done?
>
> Charlie Fiskeaux II
> Media Designer
> The Creative Group
> www.cre8tivegroup.com
> 859/858-9054x29
>
> ----- Original Message -----
> From: <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Tuesday, March 18, 2003 2:27 AM
> Subject: <lingo-l> object inspector window
>
>
> > hey - is there a way to unfold ALL items of an object? I've got a list
of
> > proplists I'd like to unfold...
> >
> > I should say this works on the mac - option-clicking on the main
triangle,
> > like the finder - but can't find the same on the pc.
> >
> > [To remove yourself from this list, or to change to digest mode, go to
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> for learning and helping with programming Lingo.  Thanks!]
> >
>
>
> [To remove yourself from this list, or to change to digest mode, go to
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