Thanks for the feedback on the game. 

Well I just have the SWA placed on a sprite channel and it plays,
there's no lingo involved. The 3D cast member is internal so it's not
downloading separately but there is quite a bit of setup takes place in
the code and it does cause the audio to stop playing for a few seconds
in the middle of it but beyond that I am not doing anything unusual with
it. But I will chase up MACR site and see if I can gleam any tricks from
that.

Many Thanks

Kevin

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Buzz Kettles
Sent: 21 March 2003 17:29
To: [EMAIL PROTECTED]
Subject: Re: <lingo-l> SWA won't play on OSX and IE


Here's the SWA test page which is posted at MACR.

http://audio.macromedia.com/samples/test6.htm

If this works and your movie doesn't, that would indicate a issue 
within your movie.

If you've got 3D in your movie, when are fetching the linked 3D object?
(There may be some network contention with the SWA stream)

hth
-Buzz


At 10:04 AM +0000 3/21/03, you wrote:
>I have written a 3D game which streams a SWA file at the beginning. It 
>works fine on a PC under IE but on Mac OSX and IE it doesn't play the 
>audio. Anyone experienced this before?
>
>You can check it out on my game at www.mmcr.co.uk/3D/Game3.htm
>
>TIA
>
>K
>
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