I've had the same problem, and, perhaps like you, didn't know there was a problem until the project was in the client's hands (and we did a *lot* of qc). I found that there was definitely some kooky kooky problems with largish flash movies and the flash 5 player. i tried hundreds of variations of bug fixing and i got the issue down to a manageable level (but never fixed quite right). hotsync for palms running at the same time as my movie exacerbated the problem (i know this sounds crazy, but trust me, i verified on a couple different platforms - and don't ask me how long it took to figure it out ). also, ibm thinkpads (again, don't ask me why, but this one i think was related to their soundcards) experienced the problems more. and windows ME flash handling is a joke. I found that I could *occasionally* (and i can't emphasize that enough) could get the problem to occur on my win2k machine by stressing memory levels ( i would open up every large psd i could find, have a large flash movie open in authoring mode, play music through winamp, any taxing thing i could think of). i would watch the memory climb as the flash movie streamed, then if it hit a particularly cpu taxing moment in the flash animation, everything would start stuttering like a drunken me at Lucky Chengs.
shudders
anyway, look for high memory usage, cpu overload, sound compression issues, and the like.
hth, evan
Mathew Ray wrote:
Hi all,
Having a bit of a flash crisis here... for some reason on SOME machines, flash elements of my project will play fine and then with no discernable cause, they will start this studdering type thing where the sound seems to be stopping and restarting several times a second. the visuals continue(albeit slowly) and the sound continues, but with a very annoying tat-tat-tat. Once this happens, it happens for ALL flash sprites in a movie, even if going to a frame where the flash does not exist and then going to a different movie.
The flash movies are all time-based motion and have a streaming sound in their base timeline. I make sure to wait until the entire flash is preloaded before playing and set a flag so that flash will not be played again. I have tested to see what would happen if mysprite.play() was being called on every enterframe, and the result is not the same as the behavior we are seeing on some machines. I am also using global flash objects in the movie to set the volume, but I am not messing around with playback at all.
I would love to get this to happen on my development machine, but it seems like none of my testing machines on any os or my dev machine can recreate the problem. I am running dirMX on winXP pro, problem in my office all have XP, but specs vary widely.
What concerns me is that the problem can start occuring at any point (even if user has already seen flash in the movie before) and will not go away until the whole projector is restarted :0o
Any possible suggestions?
TIA, ~Mathew
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m u t a n t m e d i a > solutions for success
Evan Adelman | 917.916.7378 | 598 Broadway NY NY 10012 [EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]> | www.mutantmedia.com <http://www.mutantmedia.com>
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