I am using 3ds max 5. I just downloaded the 3ds max 4 exporter, (which is said to work with max 5).


It works fine, textures and all, but the z axis orientation is messed up due to Max's z axis being "up and down".

So all models come out on their side.

I'm sure this is a common problem; what is the remedy for this? I couldn't find any relevant parameter changes to make in the exporter.



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