Hi, you can rotate the mesh before exporting ----- Original Message ----- From: "Nmuta Jones" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, April 03, 2003 1:09 PM Subject: <lingo-l> 3ds max Shockwave exporter
> > I am using 3ds max 5. I just downloaded the 3ds max 4 exporter, (which is > said to work with max 5). > > It works fine, textures and all, but the z axis orientation is messed up due > to Max's z axis being "up and down". > > So all models come out on their side. > > I'm sure this is a common problem; what is the remedy for this? I couldn't > find any relevant parameter changes to make in the exporter. > > > > _________________________________________________________________ > Help STOP SPAM with the new MSN 8 and get 2 months FREE* > http://join.msn.com/?page=features/junkmail > > [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!] [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
