on mousedown sprite(me.spriteNum).locH = the mouseH end
note:the above code doesn't track dragging - it just moves the sprite once.
To track your mouse dragging, you might try this instead
on mouseDown me
spr = sprite(me.spriteNum)
initOffsetH = the mouseH - spr.locH
repeat while the stillDown
newOffset = (the mouseH - spr.locH)
if newOffset <> initOffsetH then
spr.locH = the mouseH - initOffsetH
updateStage
end if
end repeat
end& be sure to turn off 'the moveable of sprite' using the PI (property inspector), or the sprite will jump when you mouseUp
hth -Buzz [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
