This behavior is fine, but just for the sake of completeness, you might also take a look at the constraint sprite property. It allows you keep the movement of a sprite within the boundaries of another (possibly invisible) sprite. Gives a lot a flexibility.
Indeed. That's why I suggested the tweaking. ;)
Howdy-Tzi wrote:
Don't do that. Here's a behavior:
[...]
-- WthmO
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