So I've beent trying to do the sprite(x).image function and it seems like it's very picky the way it deals with a quicktime sprites image; even though the sprite reports back it's on stage, it's rect, etc, if I do it too quick (oh, I"m puppetspriting it on stage) then the sprite isn't fully loaded and can't take the sprites image....
anyone run into this? [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
