So I've beent trying to do the sprite(x).image function and it seems like 
it's very picky the way it deals with a quicktime sprites image; even 
though the sprite reports back it's on stage, it's rect, etc, if I do it 
too quick (oh, I"m puppetspriting it on stage) then the sprite isn't fully 
loaded and can't take  the sprites image....

anyone run into this?

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