on 6/18/03 4:56 PM, Howdy-Tzi at [EMAIL PROTECTED] wrote:

> On Wednesday, Jun 18, 2003, at 14:52 America/Chicago, Chad Mefferd
> (Morris Publishing) wrote:
> 
>>> Um, you mean the Flash sprite stops playing? That's odd. I've never
>>> noticed that with any Flash sprite, DTS or not.
>> 
>> No it doesn't stop playing all together. It just pauses or freezes
>> momentarily while the playhead is looped with go to frame.
> 
> OK, something is loading or unloading then, possibly, and may be
> affecting playback. If you're using Lingo to dynamically unload
> members, try not doing that. If you;re using Lingo to dynamically
> *load* members, see if there's a way to do it when you don't have
> animation intensive processes running as well.
> 
>> I'm also using sound cue points along  with "if soundbusy" statements
>> to
>> control the "go to frame" behavior.
> 
> Assuming you're not using repeat loops to do that, you should be OK
> there, but I can't confirm it. If you are using repeat loops, don't.
> Try setting flags for processes to run on each frame update rather than
> loops.
> 
> Also consider putting your sound testing into an *enterFrame* script
> instead of exitFrame. That might improve performance.
> 
> 
> Warren Ockrassa | President,  nightwares LLC  [EMAIL PROTECTED]
> nightwares LLC | Consulting  Programming     http://www.nightwares.com/
> Developer | Structor, a presentation development/programming tool
> Info and demo | http://www.nightwares.com/structor/
> Author | Director 8.5 Shockwave Studio: A Beginner's Guide
> Chapter samples | http://www.nightwares.com/director_beginners_guide/
> 
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> 
Thanks,

I'll  give it a shot.

Chad

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