I am developing right now on XP, has anyone got a solution except using mpegs and Tabuleiro extras? Is this a common thing with Quicktime and MIAW's?
Thanks for answer. /Kristian > Matbe I was doing somthing wrong, but I have always had > trouble with Quicktime in MIAWs on windows. Seems to work > fine on NT and Mac, but would crash ME, XP, etc. You might > want to try using Mpegs and Mpeg Advance Xtra from Tabuleiro > if you want to run Movies in a MIAW. > > -----Original Message----- > From: Kristian [mailto:[EMAIL PROTECTED] > Sent: Tuesday, August 19, 2003 9:45 AM > To: [EMAIL PROTECTED] > Subject: RE: <lingo-l> Projector vs. external cast - BUT MIAW... > > > Thanks again for answer. > > Seems like some things are straightened out for me now. > > I actually did get it to work with external casts and > projectors (using > CastControl) will try the other tips that I have gotten from > you as well. > > Another MIAW issue: > When my main movie opens a MIAW that contains a quicktime > movie it works fine only the first time the MIAW is opened. > If I close it and reopen it the quicktime movie freezes and > the controls does not work at all. Again it works fine in > authoring-mode but not in projector-mode. > > I do handle "forgetMIAW" with "closeWindow" and such. > > Something anyone has heard about or stumbled into? > > > It doesn't need to be included in the projector, but it needs > > to be specifically linked. Modify | Movie | Casts | Link. > > Choose the cast, save and compact. That's the only way the > > movie knows to use that cast. > > OK, will try that. Thanks. > > > I'll admit a little uncertainty on the MIAW issue. I'm pretty > > sure the cast needs to be linked to the stage movie, but I > > could be wrong. Try linking it to the MIAW movie first, then > > if it doesn't work, link it to the stage movie too. I'd > > appreciate a confirmation. > > What I did was: use the CastControl Xtra (which allows me to > attach and detach *.cst's) and initialized it in the stage > movie as well and then it worked fine even in the projector. > Have not tried it without CastControl but will post message > and result when I have done so. > > > Ok, just a couple of caveats. First, have a place-holder > > sprite for the sprites you're going to assign. It can be a > > zero-pixel bitmap (open the paint window, name the cast > > member, and close the paint window without drawing anything), > > and of course the same cast member can be used for all the > > place holder sprites. > > Did not know about. I guess a part of my problem is that I > create the the sprites at the same time as the cast members > and the assign the cast members to the sprites. > > > Also, you will probably want to specifically puppet the > > sprites when you assign them new members. > > I already puppet the sprites. > > > The swfs can be heavy, but you do know that QT files are > > always external, don't you? They're linked by nature, even if > > the cast is internal. > > Yes I did know that. > > > Ok, I assume your projector is on a Mac. If it's on Windows, > > you'll need to use the \ path seperator. > > It actually is developed for both platforms but I did know > about the path separator. > > > > > Is the projector in the same folder as your dir file? That > > is, does the Assets:Content.cst cast exist as a subfolder? > > Yes it is. > > > I'm not sure what setExternalFlaMemberProps does--does it > > import swf files? If so, do you have specific paths to those > > swf files? > > It's a function for setting the flash member properties > through lingo instead of in the member properties in the > actual cast because I (among other things) need to set > regPoint (which I didn't find in the props window)... And > even if I set some properties in the actual cast it seems my > main movie ignores them. > > > If you're using 8.5 or later, it's time to set the > > debugPlaybackEnabled = TRUE and do some puts to see what's > > happening in the projector. > > Will try. > > > Cordially, > > > > Kerry Thompson > > > [To remove yourself from this list, or to change to digest mode, go to > http://www.penworks.com/lingo-l.cgi To post messages to the > list, email > [EMAIL PROTECTED] (Problems, email > [EMAIL PROTECTED]). Lingo-L is > for learning and helping with programming Lingo. Thanks!] > [To remove yourself from this list, or to change to digest > mode, go to http://www.penworks.com/lingo-l.cgi To post > messages to the list, email [EMAIL PROTECTED] (Problems, > email [EMAIL PROTECTED]). Lingo-L is for learning and > helping with programming Lingo. Thanks!] > [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]