Well, thinking of it that way you are right, maybe it´s not a lgitch after
all, ok, but you must aree that is very annoying whrn you want four texts
onscreen and just have to creae four different members just to put a text
beside a picture or something like that, but youre right when you say that
keeping track of texts is easier with "one way" objects.
----- Original Message ----- 
From: "Daniel Nelson" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, August 27, 2003 5:37 PM
Subject: Re: <lingo-l> dynamic text fields, how-to...


> >
> > Isn´t it annoying when you find out that something is not working
> > corretly just when you are deep inside coding and have done most of it,
> > and it is just (at least in this case) from some malicious glitch in
> > Director.
>
> This is not a glitch.  It is very beneficial to be able to access and
control the text of a field or text member without knowing what sprite it is
in.  If each sprite used the same member, you'd have to hard code sprite
references to gain access over those text members, which would
> be miserable software development practice.
>
> Regards,
>
> Daniel
>
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